Welcome to the Apolloverse!



Collect Apollo Trading Cards and battle your friends!Apollo Trading Cards are currently only obtainable with purchases of $20+ on rinihimme.com or at events where rinihimme is tabling. (Good luck!)Apolloverse TCG is created by rinihimme & Jayme Matthew.

Rules



Win by defeating 5 of your opponent's cards!


What you'll need

Deck of cards
Minimum of 5 cards recommended to play.
Duplicate cards are OK! (Up to 3 copies per card is permitted in a deck.)
Two sided coinPen and paper
For keeping track of card stats and effects. We recommend using sticky notes (one for each lane!)

Card zones

Deck
Cards which a player draws from during their turn.
Hand
Cards which a player may use during their turn. These are drawn from the deck and can also be acquired through card abilities.
Battlefield
Cards which are currently in play. Both players must always have at least one card on the battlefield, which consists of three lanes.
Discard
Cards which have been defeated in battle or are out of play.


Gameplay



Set up

At the beginning of the game, flip a coin to determine who plays first (winner chooses).Both players shuffle their deck and pull a starting hand of 5 cards.
apollo

Phases

A player's turn consists of some or all of these phases in order.
All cards may only use one move per turn unless stated otherwise.
apollo
1️⃣ Draw phase
If you have less than 5 cards in your hand, draw a card if possible.
2️⃣ Standby phase
Carry out card effects if applicable. Play a Spell card if applicable (Maximum 1 per turn).
3️⃣ Action phase 1
Player may do any of the following:
00 a) Summon a card
00 Once per turn unless specified by a card effect.
00 b) Swap card positions
00 Once per turn, you may swap the positions of two cards. This will count as one card's move for this turn.
4️⃣ Battle phase
All cards may use a move if they have not already in Action Phase 1.
5️⃣ Action phase 2
Player may take any action(s) from Action Phase 1 if they have not already done so this turn.
6️⃣ End phase
End your turn.
apollo

Damage calculation

Modifiers
Damage modifiers add or deduct damage to a card's ATK or DEF, and are applied after the base ATK/DEF has been calculated.
Example: Apollo has a modifier of -10ATK.
> Apollo plays a move which deals -20HP or double damage if heads is flipped.
>>> Player flips heads. Apollo deals -40HP reduced by -10ATK for a total of -30HP.
Modifiers do not affect damage-dealing status effects (e.g. [Poison]).


Glossary



Terminology

Battlefield: Cards which are currently in play.Deck: Cards which a player draws from during their turn.Discard: Cards which have been defeated in battle or are out of play.Hand: Cards which a player may summon/use during their turn.HP: Health points of a card.Intercept: Receive an attack meant for an ally.Move: A card's attack or effect. Swapping card positions can also count as a move.Status effects: Temporary conditions which affect a card's ability to battle, triggered by card abilities.Summon: Move a card from the hand to the battlefield.
apollo


Status effects

All status effects follow the rules below unless a card states otherwise.【BRN】Burned: A Burned card receives an ATK reduction of -10.【CON】Confusion: A Confused card must flip a coin before using any moves. If heads, remove [Confusion]. If tails, the move fails.【IMM】Immune: An Immune card is unaffected by damage-dealing status effects.【PAR】Paralysis: A Paralysed card cannot swap card positions.【POI】Poison: A Poisoned card receives -20HP per turn.【STN】Stunned: A Stunned card cannot use card moves. Cards cannot be stunned for consecutive turns.【SUP】Suppressed: A Suppressed card cannot use card moves, be attacked, or change positions for one turn.